Ark It Says Wait Until Its Hungry Again
This commodity is nearly the process of taming a creature. For the uses of a tamed beast, run into Domestication.
Creatures on the island can be tamed and used for various purposes. Uses for tamed animals include riding, item transportation, storage, hunting, harvesting, resource production, and defending property while you are offline. Items placed in a tamed creature'due south inventory ordinarily take much longer to spoil than they would otherwise.
Contents
- 1 Taming Basics
- 1.1 Knock-out Taming (KO)
- ane.2 Non-Trigger-happy Taming (NV)
- i.ii.1 Unique Non-Trigger-happy Taming
- 1.two.2 Fish Basket Non-Fierce Taming
- ane.ii.3 Temporary Taming
- ane.3 Turret Taming
- 1.four Raise-just Taming
- ane.five Arts and crafts-but Taming
- 1.5.one Mega Mek Taming
- 1.six Titan Taming
- i.7 Eerie Taming
- 2 Taming Effectiveness
- 2.1 Event of the Taming Effectiveness
- 3 Dino Level and Stats
- iv Taming Hints
- 4.1 For Carnivores
- 4.2 For Herbivores
- 4.3 For Most Creatures
- 5 Taming Table
- 5.1 Herbivore Taming Table (Level xxx)
- 5.2 Carnivore Taming Table (Level 30)
- half dozen Untamable
- 7 Taming Calculators
- 8 References
Taming Nuts [ ]
Knock-out Taming (KO) [ ]
- Starting time, render the fauna unconscious. This can be accomplished through the post-obit methods:
- Once the animal is unconscious, open up its inventory and feed information technology an appropriate food item by dragging nutrient into its inventory and waiting for the animate being to eat information technology. The food needed to tame information technology will vary based on the brute you are trying to tame. Go on enough of food in the animate being's inventory while taming; if the beast runs out of food, the taming bar will begin to go down until information technology gets more nutrient. Forcefulness feeding them anything other than
Narcoberries or
Narcotic will fill their hunger but volition non touch the taming bar, effectively making the tame take longer.
- Every time the fauna raises its caput to swallow, the Taming bar increases. Herbivores will consume
Berries when their hunger falls 20 points (30 points for mejo berries) and
Crops when it falls 40 points. Carnivores will eat
Raw Prime Meat, Cooked Prime Meat,
Raw Meat, Cooked Meat, Raw Fish Meat, Cooked Fish Meat, Raw Prime Fish Meat, Cooked Prime Fish Meat, Spoiled Meat or Cooked Meat Jerky when their hunger falls l points. All applicative creatures will consume
Kibble when their hunger falls 80 points (for a few creatures it is 135, 120, 53.3, 25, or 20). For other food run into the table in the section Taming Effectiveness.
- If a brute'south preferred food is in its inventory, they will expect for their hunger to subtract enough for them to eat it, even if other food is present.
-
Royal Griffin will only swallow food in its inventory while unconscious if the survivor that knocked it out meets its requirement to be respected.
- Every time the fauna raises its caput to swallow, the Taming bar increases. Herbivores will consume
- Keep the creature unconscious throughout the procedure. The Unconscious bar decreases with the fauna's
Torpor, and can exist refilled with
Narcoberries or
Narcotic. Narcoberries will raise torpor by 8 points over 3 seconds, and Narcotic will heighten information technology by 40 points over 16 seconds. It also stops the animal's fight against the torpor in this time, so torpor will not fall in improver to the raising. The brute will not voluntarily eat these items, and then they must be force fed by hitting the use-key ( E ,
,
) in the creatures inventory when hovering over the particular.
Non-Violent Taming (NV) [ ]
Most of the creatures below tin can be tamed not-violently. Diplodocus tin can be tamed with both methods.
- Put the food you program to feed to the beast in the far-right slot of your hotbar.
-
Araneo prefers
Spoiled Meat over
Raw Meat
-
Arthropluera prefers
Broth of Enlightenment over
Spoiled Meat and
Raw Meat
-
Basilosaurus prefers
Infrequent Kibble over Meat and Fish
-
Chalicotherium takes
Beer (also Stimberries but with extremely low taming effectiveness)
-
Diplodocus prefers
Regular Kibble over
Crops and
Berries
-
Dung Protrude prefers
Feces over
Spoiled Meat
-
Giant Bee prefers
Unproblematic Kibble over
Rare Flower
-
Gigantopithecus prefers
Regular Kibble over
Berries
-
Ichthyosaurus prefers
Simple Kibble over Meat and Fish
-
Lystrosaurus prefers
Rare Flower over
Crops and
Berries
-
Manta takes
AnglerGel
-
Mantis prefers
Deathworm Horn over
Woolly Rhino Horn
-
Mesopithecus prefers
Basic Kibble over
Berries
-
Moschops asks randomly for
Tintoberry,
Mejoberry,
Behemothic Bee Honey,
Organic Polymer,
Rare Mushroom,
Rare Flower,
Raw Prime Meat,
Cooked Prime Meat,
Prime Meat Jerky,
Raw Prime Fish Meat,
Cooked Prime Fish Meat, or
Cooked Lamb Chop
-
Onyc takes Meat and Fish
-
Otter takes Raw Fish Meat (on Mobile)
-
Vulture prefers
Spoiled Meat over
Raw Meat
- Accuse Calorie-free-specific dino (
Bulbdog,
Shinehorn,
Featherlight,
Glowtail) prefers
Constitute Species Z Seed
, but takes in their specific Mushroom.
-
Crystal Wyvern prefers
Cardinal Crystal
over
Crystal
-
Sinomacrops takes Chitin over anything else.
-
- Approach the creature and printing the use primal (default: E ,
,
) to feed it when prompted.
- Wait for the animate being to become hungry plenty up to roughly xc% of its hunger ex:36000-40000 to eat again. This can take varying amounts of time depending on the creature in question and the food you are feeding it.
- Repeat this process until the taming bar is filled.
Notation that the first instance of food you feed to the creature is akin to knocking it unconscious with a trigger-happy tame - it binds the tame to the Survivor (or their tribe) and the creature'southward hunger will begin decreasing. At this point - the taming effectiveness and taming progress volition non brainstorm to diminish unless the creature starts taking damage (i.e. enters gainsay or starts dying of starvation). The initial delay betwixt the first and 2d feedings compared to all subsequent feedings is also greater. Once fed a 2d fourth dimension, progress will begin to reset if you take too long to feed. Moving besides far away earlier a second feeding will as well un-demark the tame - resetting everything (although its food may take a few moments to update). As with fierce tames, you lot can majority-feed a starved animal with an approximately v-ten second delay between feedings. Due to the complete reset if you move too far abroad and the fact about long-elapsing non-violent tames don't have sufficient food to exist substantially starved: this trick is only really helpful for taming skittish Ichthys or monkeys .
Unique Non-Trigger-happy Taming [ ]
Some dinos must be tamed with unique methods.
With the exception of Hyaenodon,
Liopleurodon,
Phoenix, and
Troodon, they too follow the same process in waiting to become hungry plenty to eat once more.
* = Liopleurodon automatically disappears without a trace later on 30 minutes. Tame just if you need its buff for the said elapsing period.
Fish Basket Non-Violent Taming [ ]
For more details, visit Fish Basket
With introduction to Aberration, it is possible to tame certain aquatic creatures using Fish Handbasket (which must exist learned in Abnormality map to utilize in other maps). While information technology requires time for the basket to set up, it can be utilized to capture and tame smaller creatures. Bear in heed it has a certain lifespan while being trapped; letting it "spoil" to zero volition kill them. Creatures that accept been tamed using the
Fish Handbasket are considered strength-tamed and don't behave normally.
Temporary Taming [ ]
Some creatures can be considered "temporarily tamed/commandable" (but not fully temporary tame like Liopleurodon or Titan), but either does not show up as part of the tribe (still rendered as wild), or are only interact-able as survivor.
Turret Taming [ ]
For certain creatures, such as the Titanosaur,
Rock Elemental,
Karkinos and
Astrocetus, tranquilizers are ineffective. In order to inflict torpor on them, you volition demand to exercise harm to their head using a turret weapon. Because turrets themselves are immobile, ane may take to mount said turret upon a platform saddle, usually the
Bronto Platform Saddle,
Paracer Platform Saddle, or
Quetz Platform Saddle, or utilizing
Unassembled TEK Hover Skiff
. The most efficient weapon is the
Cannon, equally information technology'south torpor-to-damage ratio will be the highest. Although you lot can also use the
Rocket Launcher on
Rock Elemental, and the
Catapult Turret on the
Karkinos. Although related,
Rubble Golem can't exist tamed.
* = Tamed Titanosaur will turn down to eat anything, and will not regain hunger through any methods and will eventually starve to death. But if the private server or single actor runs with AllowRaidDinoFeeding setting it can be force-fed.
Heighten-only Taming [ ]
Due to the nature of these creatures, they cannot be tamed equally adults unlike most other creatures. In order to 'tame' the said creatures, they have to be raised from birth. Following creatures tin only exist tamed from birth.
Arts and crafts-just Taming [ ]
Three Creatures can merely exist "crafted" rather than through regular taming, through acquisition of its Design, or crafted equally level 1 (or 51 for the Mek) at either a
Urban center Terminal or
Tek Replicator within Extinction.
In the example of both Enforcer and
Watch, these tin both exist institute roaming around the Sanctuary. Destroying them will drop Blueprints related to their level, possibly ranging from Archaic to Ascendant based on their level, with random percentage of stats.
In the case of the Mek, these can be crafted with a Level 51 Engram. They only come out as Level 51 and unlike the
Enforcer, these cannot level up. Improve grade, college level
Mek Blueprints can occasionally exist obtained either from Hard or Legendary
Orbital Supply Drops.
Mega Mek Taming [ ]
![]() | This section is about content sectional to the DLC: Extinction |
The Mega Mek is assembled by using a
M.O.M.I. to combine iv
Meks. However, information technology can but be properly used during the
Alpha King Titan boss fight, then yous need to assemble the
Mega Mek just in the presence of the
Alpha King Titan.
Titan Taming [ ]
![]() | This section is nigh content exclusive to the DLC: Extinction |
3 of the Titans can be temporarily tamed by attacking corruption nodes on their bodies in a designated sequence. Each Titan is different at where the abuse exist, and thus requires different strategy to eliminate the corruption.
All Corrupt tumors found at its torso ever take i harm per hitting, which makes high damage ranged pointless. Rather, utilizing rapid-firing ranged like Assail Burglarize or creatures like
Velonasaur volition help.
Based on how much damage it takes, the titan type when tamed will modify, each with higher stat. These are denoted equally its prefix when it is first tamed.
- Blastoff = Taken less than ?? HP loss
- Beta = Taken between ?? and ?? HP loss
- Gamma = Taken between ?? and ?? HP loss
- None = Impale it
Eerie Taming [ ]
| This section is about a characteristic exclusively available on Mobile |
Eerie Creatures cannot be tamed by default at where its originated from. To exist able to obtain such creatures, its
Creature Implant (Mobile) must be removed from its inventory after killing information technology and revived at
Obelisk or
Revival Platform before it tin exist tamed equally per normal similar every other animal, assuming they tin can be tamed.
Taming Effectiveness [ ]
The taming effectiveness indicates the amount of bonus the creature gets once it is successfully tamed. It does not have whatsoever effect on the taming speed of the dinosaur. The initial taming effectiveness is 100%, and decreases whenever the fauna eats the food left in its inventory or takes harm while unconscious. Taming effectiveness decay is reciprocal, meaning that the lower it is, the less it drops. Basically the formula is TE = 1 / ( one + [number of food eaten] + [damage taken])
, with some boosted weighting multipliers, depending on the species and kind of food.[1] Feeding a beast their preferred food will not but tame them faster, but also reward yous with a college taming effectiveness percent. Most creatures besides have a preferred Kibble, which will be the fastest taming nutrient while only slightly decreasing the taming effectiveness. (Side annotation: Efficiency is non a synonym for effectiveness. The efficiency (how economical a method is) is not taken into business relationship for the taming effectiveness.)
- In the case of Reaper King, Taming effectiveness besides applies, but through a different method. While information technology is yet non born, killing dinosaur will absorb feel like effectiveness, affecting its bonus stat when it is born. No other method of earning experience will increase it however.
- In the example of
Bloodstalker, Taming effectiveness always starts at 30% regardless. Instead of decreasing, letting information technology banquet on tamed creatures and killing it actually increases its effectiveness, and will never drop once it is raised.
Effect of the Taming Effectiveness [ ]
Taming Effectiveness (TE) determines the number of bonus levels that a creature will gain upon completion of the taming. Each level is another point in a particular skill. These bonus levels are considered "wild levels" for the purposes of post-tame level-ups (east.g. +4% per level refers to 4% of the mail-tame value) and breeding, and so maximizing Taming Effectiveness is vital for procuring the best creatures.
At 100% Taming Effectiveness, a creature volition get 50% of its wild level as bonus levels. The amount of bonus levels gained is proportional to the Taming Effectiveness (so 50% TE is 25% bonus levels). Where Fifty is the creature Wild Level, the corporeality of bonus levels is L × TE / 2 (rounded down). For instance: a level 90 Rex with a taming effectiveness of 85% will become 90 × 85% / 2 = 38.25 → 38 bonus levels.
With a maximum wild level of 150 and a maximum taming effectiveness of 99.9% for all creatures that accept to consume at to the lowest degree once (creature such as the Troodon and
Pegomastax retain 100% due to not technically "eating") - the maximum amount of bonus levels you lot can achieve is 150 × 99.9% / 2 → 74 (rounded), for a total level of 224.
In addition to bonus levels, most creatures accept at least one stat that has a Taming Multiplier that is based on Taming Effectiveness - e.g. the Rex has 17.6% multiplier on its Melee Harm. The multiplier is practical after bonus levels and any additive bonuses (e.g. the King as well has a +7% additive bonus). As an aside, the condiment bonuses are unaffected past Taming Effectiveness. Similarly to bonus levels, the multiplier scales proportionately to the Taming Effectiveness. Using the male monarch as an instance again, the full 17.6% multiplier is only achieved with 100% Taming Effectiveness. At merely fifty% TE, you lot volition only get 8.8% bonus melee damage. Utilise the external taming calculators to know which method is more than cost/effective for your state of affairs.
When breeding, newborns are considered to accept 100% Taming Effectiveness regardless of the Taming Effectiveness of the parents. While this will non cause them to gain bonus levels, this volition cause them to gain the maximum stat multipliers. This is why bred creatures will often have higher melee or nutrient stats than either of their parents.
Food | Food-Value[2] | Taming Speed[3] | Taming Effectiveness[4] | Used To Tame |
---|---|---|---|---|
![]() | 20 | 50x Speed [5] | ★★★★★ | ![]() |
![]() | 60 | 25.1x Speed | ★★★★★ | ![]() |
![]() | l | 7.5x Speed | ★★★★☆ | Carnivores |
![]() | 1500 | 6.6x Speed | ★★★★★ | ![]() |
![]() | 80 | 5x Speed | ★★★★★ | All kibble tames, except those listed below. This does non apply after the Homestead update on PC and Panel. |
![]() | 120 | 3.33x Speed | ★★★★★ | ![]() |
![]() | 53 | 7.55x Speed | ★★★★★ | ![]() |
![]() | 53 | 5.2x Speed | ★★★★★ | ![]() |
![]() | 20 | 20x Speed | ★★★★★ | ![]() |
![]() | 120 | 3.33x Speed | ★★★★★ | ![]() |
![]() | 53 | 7.55x Speed | ★★★★★ | ![]() |
![]() | 135 | 2.96x Speed | ★★★★★ | ![]() |
![]() | 25 | 16x Speed | ★★★★★ | ![]() |
![]() | 80 | 6.875x Speed | ★★★★★ | ![]() ![]() |
![]() | 120 | three.3x Speed | ★★★★★ | ![]() |
![]() | 53 | 7.5x Speed | ★★★★★ | ![]() |
![]() | eighty | 3.75x Speed | ★★★★★ | ![]() ![]() ![]() |
![]() | 320 | 1.56x Speed | ★★★★★ | ![]() |
![]() | 80 | 4.9x Speed | ★★★★☆ | ![]() |
![]() | 35 | 4.55x Speed [5] | ★★★★★ | ![]() |
![]() | 45 | 4.46x Speed | ★★★★★ | ![]() |
![]() | 37.5 | four.27x Speed [5] | ★★★★★ | ![]() |
![]() | 50 | 4x Speed | ★★★★★ | Carnivores |
![]() | eighty | 3.72x Speed | ★★★☆☆ | ![]() |
![]() | l | 3x Speed | ★★★☆☆ | Carnivores |
![]() | 25 | 2.4x Speed[five] | ★★★☆☆ | Carnivores |
![]() | 75 | 2x Speed | ★★★☆☆ | ![]() |
![]() | fifty | 2x Speed | ★★★☆☆ | ![]() ![]() ![]() ![]() ![]() |
![]() ![]() | 50 | 1.5x Speed | ★★☆☆☆ | Carnivores |
![]() | 75 | 1.3x Speed | ★★☆☆☆ | ![]() |
![]() | 45 | 1x Speed | ★★★★★ | ![]() |
![]() | -15 | ? | ☆☆☆☆☆ | ![]() |
![]() | 50 | 1x Speed | ★☆☆☆☆ | Carnivores |
![]() ![]() | 25 | 1x Speed | ☆☆☆☆☆ | Carnivores |
![]() | 40 | 1x Speed | ★★☆☆☆ | Herbivores |
![]() | 50 | 1x Speed | ★☆☆☆☆ | ![]() |
![]() | xxx | 1x Speed | ★☆☆☆☆ | Herbivores |
![]() | 25 | 1x Speed | ★☆☆☆☆ | ![]() |
![]() | 20 | 1x Speed | ☆☆☆☆☆ | Herbivores |
![]() | 50 | 1x Speed | ☆☆☆☆☆ | ![]() |
![]() | 24 | 1x Speed | N/A[7] | ![]() |
![]() | 20 | 1x Speed | N/A[seven] | ![]() |
![]() | 500 | 1x Speed | N/A[7] | ![]() |
![]() | 300 | 1x Speed | N/A[7] | ![]() |
![]() | 200 | 1x Speed | Northward/A[7] | ![]() |
![]() | 300 | 1x Speed | N/A[7] | ![]() |
![]() | 200 | 1x Speed | North/A[7] | ![]() |
![]() | 25 | 0.8x Speed[5] | ☆☆☆☆☆ | Carnivores |
![]() | 12 | 0.8x Speed | ☆☆☆☆☆ | Carnivores |
![]() | 25 | 0.8x Speed | ☆☆☆☆☆ | Carnivores |
![]() | fourscore | 0.66x Speed | ☆☆☆☆☆ | Annihilation other than the fauna that prefers the type of Kibble. |
![]() | 50 | 0.14x Speed | ★☆☆☆☆ | ![]() |
![]() | 300 | ? | ★★★★★ | ![]() |
![]() | 900 | ? | ★★★★★ | ![]() |
![]() | 262.5 | ? | ★★★★★ | ![]() |
![]() | 262.5 | ? | ★★★★★ | ![]() |
![]() | 75 | ? | ★★★★★ | ![]() ![]() ![]() ![]() |
![]() | Due north/A | ? | ☆☆☆☆☆ | ![]() ![]() |
- ↑ Calculation of the taming effectiveness
- ↑ Note that the food values depend on the combination of food and animal, but almost creatures share the same value for a specific food. Exceptions apply particularly to the preferred food of a creature.
- ↑ Taming Speed is derived from Taming Affinity Per Consumption / Food Value Per Consumption of a detail food versus the baseline (usually Raw Meat or Other Berries).
- ↑ Taming Effectiveness is derived from Number of Consumptions, where the fewest consumptions is the most effective. The most effective may not always be the fastest.
- ↑ five.0 5.1 5.two five.3 5.iv Estimated.
- ↑ Note that this is compared to 20 Raw Meat, rather than 1 Raw Meat.
- ↑ 7.0 7.1 seven.2 7.3 7.4 7.five 7.half-dozen This is the only valid food item for this tame.
Dino Level and Stats [ ]
Spawn level | i-150 (official servers) |
---|---|
Taming effectiveness bonus levels | +0-fifty% of spawn level (+74 max) |
Max level increment after taming | +88 |
- Dinos/Creatures spawn with a level of 5 to 150 in official, or different depending on the difficulty level of the server. The following dino/creatures are an exception: (Other levels applies similar every other dino based on difficulty setting however.)
- For every level to a higher place 1, the animal has an comeback made at random to 1 of its base of operations stats. Unremarkably one stat in particular will have been upgraded naturally.
- Any animal, in one case tamed, can be leveled upward manually upwards to 88 times (Except for Titans and
Mek). This means if y'all tame a level 1 animal, it will cap at level 89 and not level upwardly anymore, but an animal tamed at level 30 may reach level 118.
- Lower level animals are mostly easier and less dangerous to return unconscious, and it is faster (and requires less food and drugs) to tame them.
- First players may want to target lower level animals to save time and resources, especially for early game mounts and pack animals such as
Phiomias.
- Established players may desire to target higher level animals, as their offset stats (and thus max-level stats) will be college. It is common for 'end game' hunters to stalk specific dinos (sometimes with specific colors) within a few levels of a server'due south cap, knock them out, and then inspect their stats. If their random improvements have gone to less useful stats (such as Food), the hunter may kill or abandon the unconscious dino and search for another.
- Which improvements are desirable will depend on the animal's species and intended apply. For instance, it is unremarkably pointless to level upward melee impairment on a
Parasaur intended as a pack animal, while this may be the most important stat for a hunting
Raptor or a siege
Male monarch.
- The corporeality of XP an animal needs to earn to level up is the same, regardless of the level it was at when tamed. E.thousand., the same amount of XP will take an creature tamed at level 1 to level ii, or tamed at level 26 to level 27, etc.
- Tamed animals volition earn XP slowly even while doing nothing, just like the player. The role player gets additional XP equal to half the XP earned by an animal they are riding, so it'south a good idea to sit on a dino while AFK.
- Tamed creatures in a
Cryopod receive more passive XP.
- Tamed creatures in a
- The max dino level (without convenance) after taming and leveling is 312 on an official or not-modded server (i.east. 150 wild level + 74 level taming bonus + 88 domesticated level ups). There are a few exceptions to this dominion:
- Tek creatures - As stated above, they tin naturally spawn up to 180 with a maximum taming efficiency of +89 levels and upward to 88 levels after taming, making their max possible level 349 outside of convenance.
- Reaper Kings - Queens spawn at a maximum level of 150, only their offspring tin can recieve upwardly to 75 additional levels during pregnancy and another 88 one time matured, making their max level 313.
- Enforcers and Scouts - Spawn naturally up to level 150 and can receive an improver 88 levels after beingness assembled, making their max level 238.
- Deinonychus - Eggs naturally spawn up to 150 and tin receive an boosted 88 levels after maturation, making their max level 238 exterior of breeding.
- Wyverns and Rock Drakes - Eggs can spawn naturally upward to 190 and tin can receive an additional 88 levels after maturation, making their max level 278.
Taming Hints [ ]
- One
Narcoberry will increase an creature's
Torpor by 7.v. Ane
Narcotic increases
Torpor by twoscore. A
Tranquilizer Arrow fired by an ordinary bow volition increase
Torpor by almost 100 (dependent on the body region), but deals damage and decreases Taming Effectiveness.
- To feed
Narcotics or
Narcoberries, utilize the Due east ,
,
. -> R2/RT not triangle/Y
- In an emergency, if y'all run out of
Narcotics and
Narcoberries, you can dial or
Slingshot the animal in the head to keep it unconscious, or shoot it with a
Tranquilizer Arrow. Withal, this will damage the beast, thereby reducing taming effectiveness and the amount bonus levels gained. It could also kill the brute if you aren't careful.
- Be sure they have food at all times. If they run out of food, their taming meter will fall rapidly until it reaches zero.
- An unconscious animal will remain unconscious until the
Torpor reaches 0. If it wakes up, yous volition lose all taming progress, plus any items that were in the animal's inventory(If an unconscious tame is killed however it will driblet an Particular Cache with all the items you had on it when it died).
- Different animals lose
Torpor at different rates (for example, a
Spino loses
Torpor very quickly) and because taming takes longer for higher levels, more than
Narcotics are needed.
- Taming tin can take upward to several hours. Keep an center out for other players or predators, equally they may try to harm your unconscious animal.
- Your tamed animals can dice from starvation even while you lot are offline, so be sure there is enough food in their inventory. However, like players, inactive animals will use food very slowly.
- If your tame has depression wellness you can force feed information technology so that it will regain some HP. This will not subtract taming effectiveness if the creature's food is maxed out. This simply works on carnivores.
- If your tame gets hit you lot can let it wake up to reset the taming effectiveness.
- During Valentines Day event,
Box o' Chocolates can be used to quickly knock twoscore% off taming progress of any knockout tames. Even so, these tin just be used once per wild unconscious creature.
- If you are taming a lot of creature, utilize the taming list to keep rails of unconscious tameable dino to check how long earlier their torpidity runs out, or how long to taming information technology.
- In ARK: Survival Evolved Mobile, the Dododex app can be accessed when hovering over a Creature. It will automatically go to the corresponding Animal to provide taming values for that Brute.
For Carnivores [ ]
For Herbivores [ ]
- Unlike carnivores, there are no foods you lot can feed a herbivore to increase its taming speed except for Kibble (with exception to Primitive Plus, which certain crops on certain dinos will very quickly tame), and herbivores likewise ofttimes crave significantly more Kibble than a similarly levelled and sized carnivore. Thus - you should set bated a lot of time for taming herbivores, particularly if you've got your eye on a loftier leveled one.
- Herbivores volition eat
Crops, while this will not speed upward the overall time to tame, it will result in a higher taming effectiveness.
- Herbivores will not voluntarily eat
Narcoberries.
- Dissimilar with tamed dinos where
Stimberries volition cause them to go hungry, force feeding an unconscious dino will only have their torpidity decreased - causing them to wake upward sooner. However, herbivores will eat a
Stimberry if there is no other food in their inventory. Although
Stimberries drastically reduce tame effectiveness, they add a very small corporeality of taming affinity with no food gain. Therefore, they will eat the
Stimberries at a abiding rate. This tin be a way to increase taming affinity while starve taming a herbivore at cost of a 0% taming effectiveness.
For Most Creatures [ ]
- Most creatures have a preferred
Kibble that will raise the taming meter much faster than their favorite foods while almost halting the Taming Effectiveness decay. Each quality of kibble requires different ingredients, and you tin find how to make each type
Kibble hither
- Kibbles make taming 5 times faster for every creature that prefers one except for
Brontos, which are tamed 8 times faster using kibbles.
- New players will notice that some taming times will be very high without the use of kibble, and be rightly discouraged. Generally, if a tame takes longer than iii hours without kibble, it should probably not exist attempted. Taming high level creatures without kibble greatly decreases taming effectiveness, negating the advantages of taming a high level creature.
- This is especially true for herbivores; while there are many types of meat in the game, allowing for most carnivores to exist tamed quickly without kibble while notwithstanding retaining decent taming affinity, herbivores exercise not get this luxury. Outside of berries, the only other foods most herbivores will have are
Crops and their preferred kibbles, both of which are mostly not utilized by players until the more mid-to-late-game. Because of this, taming high level herbivores will well-nigh ever require their preferred kibble, and fifty-fifty then, may even so take a considerable amount of fourth dimension and
Narcotics to keep comatose. For case, taming a level 150
Doedicurus on official settings would take 34 kibble and 130
Narcotics, and would still accept 1 hour and 42 minutes. If one were to try and tame and aforementioned
Doedicurus using normal berries, it would require well-nigh 700 berries and near 900
Narcotics, with the entire process taking well-nigh 6 hours and 38 minutes, but for the creature to receive 17 bonus levels due to the subtantial loss of taming effectiveness.
- This is especially true for herbivores; while there are many types of meat in the game, allowing for most carnivores to exist tamed quickly without kibble while notwithstanding retaining decent taming affinity, herbivores exercise not get this luxury. Outside of berries, the only other foods most herbivores will have are
- A
Cryopod allows the ease of moving dinosaur from one indicate to another, especially freshly tamed. Just be mindful non to die as anyone can steal the filled
Cryopod for their tribe from a dead torso (If a program is fabricated to breed, it might be advised to find some other way of moving, unless the actor is fine with waiting at almost 2 days for cooldown).
- If the player has admission to
Snowfall Owl, they tin can employ it to heal up wounded unconscious dino to ensure that they proceed to live in case it somehow lost too much taming effectiveness.
- Due to the amount of nutrient some creatures need to eat in society to exist tamed, there are some animals that, even with kibble, tin never reach 100% TE. A way to tame these creatures at higher efficiency is to wait for an event that boosts taming speeds, such equally the ARK: Evolution Issue. During these events, less kibble is needed, and therefore it is possible to tame creatures at college levels of efficiency that otherwise would be impossible on standard official settings. A adept case of this is the
Woolly Rhinoceros, which can only attain a maximum TE level of 95.8% on standard official settings, but can reach 98.9% during such events.
- There are some creatures, still, that cannot hit maximum TE fifty-fifty on x2 rates, such as the
Basilisk. These creatures tin merely hit maximum TE during events where rates are booster fifty-fifty further, such as during ARK: Eggcellent Hazard.
- There are some creatures, still, that cannot hit maximum TE fifty-fifty on x2 rates, such as the
Speeding up starve taming with Battle Tartare
This method is no longer effective.
There are ways to speed upwards taming using Battle Tartare. Yet its non an easy technique, and you demand to exist aware of several things:
- It should only exist washed during starve taming. Force feeding anything other than
Narcotics or
Stimulant to a tamed fauna during normal taming will crusade a massive drop in taming effectiveness. This doesn't apply to starve taming though. Force feeding annihilation during starve taming will not crusade a driblet in taming effectiveness.
-
Battle Tartare inflicts damage. Fifty-fifty though information technology really doesn't crusade whatsoever taming effectiveness drib (even during normal taming, although forcefulness feeding it still does), information technology still increases the risk of killing the creature. One battle tartare does a low amount of damage. To exist precise 90 damage over 200 seconds. Simply you will probable need to feed multiple sometimes around ten and sometimes fifty-fifty over a hundred
Battle Tartares to actually make it matter.
- As each
Boxing Tartare works merely for 200 seconds, and it cause the food meter drop 50% faster, the amount of
Battle Tartares y'all need tin can be calculated by this formula: normal total taming fourth dimension(in seconds)/3*2/200, which simplifies to normal total taming time/300. For example: Taming a 150
Castoroides with kibble will normally have one hour, 19 minutes and 10 seconds, or 4750 seconds in total. Thus total amount of
Battle Tartares yous need is 4750/300=16(rounded up), and it volition take 16*200=3200 seconds (53 minutes) of forcefulness feeding
Battle Tartares. At that time
Castoroides should get hungry plenty to eat the required 22 Gallimimus kibble, thus saving you a 23 minutes of taming. During that starve taming, the
Castoroides will take sixteen*90=1440 damage.
- If tamed beast is on very low health already, and thus Battle tartare can potentially kill it, you tin can instead force feed information technology
Enduro Stew. It will not speed upward taming on its own, but will restore 1080 health over 15 minutes during the elapsing of the
Enduro Stew. Only just as the
Battle Tartare, just strength feed
Enduro Stew during stave taming. Force feeding information technology during normal taming will cause a massive drop in taming effectiveness. Although strength feeding
Battle Tartare will instantly abolish the upshot of
Enduro Stew, and vice versa. Thus yous can't have both active at the same time.
- Be aware that even though
Battle Tartare can potentially speed up taming by 50%, Its not the same as having a 1.5x taming multiplier. It will simply cause a creature to get hungry 50% faster, merely it will still need to swallow the same amount of food to be tamed.
- Cooking
Battle Tartare is quite tricky, as it requires iii portions of
Raw Prime Meat for each portion of tartare. Its recommended to practise it just with the
Industrial Cooker, with everything (likewise
Raw Prime Meat) already put in it. Thus you merely accept to bring a large amount of
Raw Prime Meat to exist able to cook some of the
Battle Tartare. Killing Alpha Creatures provides very high amounts of
Raw Prime Meat. Another way to get loftier amounts of information technology, is by killing
Paracers,
Diplodocus, or
Brontos.
Taming Tabular array [ ]
These tables give an overview of the needed resources to tame the Dinosaurs and Creatures of ARK. The numbers in these tables are meant to requite a first impression on the needed resources and to compare to other creatures and so are only for a level 30 creature, fed with the standard food (i.e. Mejoberry for Herbivores and
Raw Meat for Carnivores). For the
Tranq Arrow number it is assumed they hit the body, if there are no other annotations, using a
Crossbow. Targeting the head is more effective for most creatures.
For additional info on the food and time needed for each creature, visit their individual pages, equally the needed resources vary largely depend on the level and used food.
Note that the values are for optimal cases, always bring extra supplies!
For a level-dependent count of resources needed, try an external taming calculator.
![]() | This page is outdated. Delight help update information technology if yous can. The talk page may contain more than information. Reason: "Kibbles are the current ones, but taming times and supply food may be outdated" |
Plant eater Taming Table (Level thirty) [ ]
Fauna | Rideable | ![]() | ![]() | ![]() | ![]() [torso;head] | Preferred Food | Time Needed [hh:mm] | Level for Saddle |
---|---|---|---|---|---|---|---|---|
![]() | No | (![]() | ![]() | N/A | ||||
![]() | Aye | 640 | 132 | 250 | viii | ![]() | 03:45 | 40 |
![]() | Yes | 650 | 89 | 834 | 34 | ![]() | 05:00 | 63 |
![]() | Yes | 340 | 62 | 250 | 5 (trunk); ten (tail); 25 (shell) | ![]() | 01:52 | 25 |
![]() | Yes | 547 | 167 | 7 | ![]() | 03:45 | 55 | |
![]() | Yes | N/A | N/A | Northward/A | ![]() | 42 | ||
![]() | Yes | ![]() | 32 | |||||
![]() | No | 22 | 4 | 38 | 1;1 | ![]() | 00:08 | N/A |
![]() | Yes | 1600 | 390 | 284 | xiv | ![]() | 04:15 | 30 |
![]() | Yes | N/A | N/A | N/A | ![]() | 20 / Non Needed | ||
![]() | Yes | 1461 | 550 | 169 | viii | ![]() | 01:41 | 30 |
![]() | Aye | ![]() | 43 | |||||
![]() | Yes | N/A | North/A | 139 | Due north/A | ![]() | 03:10 | Not Needed |
![]() | Aye | ![]() | 30 | |||||
![]() | No* | North/A | ||||||
![]() | Yes | ![]() | 36 | |||||
![]() | No | N/A | N/A | Due north/A | ![]() | N/A | ||
![]() | Yes | 786 | 150 | 417 | 10 | ![]() | 04:23 | 40 |
![]() | Yes | 221 | 41 | 100 | four;2 | ![]() | 01:15 | xxx |
![]() | Yeah | ![]() | 52 | |||||
![]() | No* | N/A | N/A | 84 | Due north/A | ![]() | 00:33 | N/A |
![]() | Yes | ![]() | 11 | |||||
![]() | Yes | Due north/A | N/A | (![]() | North/A | ![]() | Non Needed | |
![]() | Yes | 121 | 22 | 100 | 3;23 (especially resistant caput) | ![]() | 00:50 | xv |
![]() | Yes | 50 | eighteen | 163 | 8 | ![]() | 01:13 | 25 |
![]() | Yeah | 1506 | 373 | 542 | 23 | ![]() | 03:56 | 30 |
![]() | Aye | 102 | 17 | 125 | iii;ii | ![]() | 00:38 | ten |
![]() | No | N/A | N/A | N/A | North/A | |||
![]() | Yes | 45 | 3 | 250 | 5;2 | ![]() | 00:25 | 5 |
![]() | Yep | 653 | 151 | 167 (![]() | 5 | ![]() | 01:51 | 50 |
![]() | Yes | N/A | N/A | (![]() | N/A | ![]() | 58 | |
![]() | Yes | 646 | 127 | 500 | 9;half dozen | ![]() | 03:45 | xxx |
![]() | Yes | ![]() | 69 | |||||
![]() | Yes | 306 | 64 | 250 | 5 | ![]() | 01:53 | 16 |
![]() | Aye | 11 | ![]() | 45 |
* These tames ride on the player's shoulder.
** Number of tranq arrows shot by a 100% crossbow.
Carnivore Taming Table (Level 30) [ ]
Creature | Rideable | ![]() | ![]() | ![]() | ![]() [body;caput] | Preferred Nutrient | Fourth dimension Needed [hh:mm] | Level for Saddle |
---|---|---|---|---|---|---|---|---|
![]() | Aye | ![]() | ||||||
![]() | No | (![]() | ![]() | Northward/A | ||||
![]() | Aye | 3513 | 1153 | 90 | xvi | ![]() | 04:30 | Not needed |
![]() | Yeah | N/A | N/A | 38 (![]() | N/A | ![]() | 0:21 | forty |
![]() | Yes | 648 | 120 | 100 | seven;3 | ![]() | 03:45 | 55 |
![]() | Yes | N/A | N/A | ? (![]() | N/A | ![]() | 50 | |
![]() | Yes | ![]() | ||||||
![]() | Yep | (![]() ![]() | ![]() ![]() | |||||
![]() | Yes | ![]() | ||||||
![]() | Yeah | 349 | 70 | 81 | 4 | ![]() | 00:54 | 25 |
![]() | Yes | 663 | 133 | 100 | 7 | ![]() | 03:45 | 50 |
![]() | No* | 11 | two | v (![]() | 1 | ![]() | 00:01 | N/A |
![]() | Yes | ![]() | ||||||
![]() | No | 33 | 4 | 23 | 2;ane | ![]() | 00:13 | N/A |
![]() | Yes | ![]() | ||||||
![]() | No | 4755 | 2528 | 84 | xiv | ![]() | 04:12 | N/A |
![]() | No* | 76 | sixteen | 45 | 2;one | ![]() | 00:11 | Due north/A |
![]() | Yes | 18 | ![]() | 06:54 | 35 | |||
![]() | Yes | 498 | 100 | 60 | eight;4 | ![]() | 01:52 | Not needed |
![]() | No | N/A | Northward/A | sixteen (![]() | Due north/A | ![]() | 00:13 | Northward/A |
![]() | Yes | 21 | ![]() | 40 | ||||
![]() | No | Northward/A | N/A | N/A | N/A | |||
![]() | Yeah | 8716 | 5071 | 196 | 174 | ![]() | 07:21 | 85 |
![]() | Aye | ![]() | ||||||
![]() | No* | N/A | N/A | (![]() | N/A | ![]() | N/A | |
![]() | No* | ![]() | Northward/A | |||||
![]() | Yes | N/A | North/A | 32 | Northward/A | ![]() | 01:22 | 10 |
![]() | No | 200 | 35 | 45 | 6;2 | ![]() | 00:25 | Due north/A |
![]() | Yes | ![]() | ||||||
![]() | Aye | ![]() | ||||||
![]() | Yes | ![]() | ||||||
![]() | Yes | N/A | N/A | ? (![]() | North/A | ![]() | 25 | |
![]() | Yes | N/A | N/A | (![]() | N/A | ![]() | ||
![]() | Yes | ![]() | ||||||
![]() | Yes | 509 | 102 | 100 | 14 | ![]() | 03:45 | 45 |
![]() | Yes | ![]() | ||||||
![]() | No* | North/A | ||||||
![]() | Yep | 9611 | 4627 | 580 | 53 | ![]() | 08:57 | 75 |
![]() | No* | N/A | N/A | (![]() | N/A | ![]() | N/A | |
![]() | No | N/A | North/A | 57 | Northward/A | ![]() | 00:28 | N/A |
![]() | No | 180 | 35 | 247 (![]() | 3;2 | ![]() | 01:22 | N/A |
![]() | Aye | ![]() | ||||||
![]() | Yep | 3377 | 1030 | 250 | 28 | ![]() | 05:00 | 60 |
![]() | Yes | 481 | 97 | sixty | 2;ane | ![]() | 02:30 | 35 |
![]() | Yes | 81 | 17 | 38 (![]() | 3 | ![]() | 00:38 | 25 |
![]() | No | ![]() | N/A | |||||
![]() | Yes | 7475 | 2603 | 317 | 22;eight | ![]() | 08:59 | 60 |
![]() | Yeah | 133 | 23 | 60 | four;ii | ![]() | 00:50 | 15 |
![]() | Yes | ![]() | ||||||
![]() | Yes | 1891 | 408 | 159 | 27 | ![]() | 05:18 | 60 |
![]() | Aye | 221 | 45 | 60 | 9;iii | ![]() | 01:53 | 45 |
![]() | Yep | 627 | 124 | 85 | seven | ![]() | 03:32 | 35 |
![]() | Yes | ![]() | ||||||
![]() | Yes | 4787 | 1486 | 154 | xv | ![]() | 06:54 | sixty |
![]() | Aye | 1449 | 462 | 83 | 6 | ![]() | 02:04 | 25 |
![]() | Yep | 8 | ![]() | 50 | ||||
![]() | No | Northward/A | N/A | (![]() | ![]() | N/A | ||
![]() | Aye | ![]() | ||||||
![]() | Yes | ![]() | ||||||
![]() | Yes | Northward/A | North/A | N/A | ||||
![]() | Yes | ![]() | ||||||
![]() | No* | (![]() | ![]() | |||||
![]() | Yes | ![]() |
* These tames ride on the histrion's shoulder.
** The Dung Protrude is not a Carnivore but prefers
Spoiled Meat afterwards it is tamed.
*** Number of Tranquilizer Arrows shot by a 100%
Crossbow waiting 5 seconds in between shots to apply all the "over time
Torpor".
Untamable [ ]
Non all creatures can be tamed. Almost creatures that are tamable through certain ways accept the prefix "Wild" adjacent to their name. Untamable wild creatures do not take such prefix.

The following creatures are currently non tamable except by use of the forcetame control.
Taming Calculators [ ]
Run across Apps for a listing of taming-calculators.
References [ ]
Taming | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
![]() | Amarberry • Azulberry • Citronal • Longrass • Mejoberry • Narcoberry • Rockarrot • Savoroot • Stimberry • Tintoberry | |||||||||||
![]() | Meat (Raw, Cooked, Jerky) • Prime Meat (Raw, Cooked, Hasty) • Fish Meat (Raw, Cooked) • Prime Fish Meat (Raw, Cooked) • Raw Mutton • Cooked Lamb Chop • Spoiled Meat | |||||||||||
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Gameplay Mechanics | |||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Games/Franchises | ARK: Survival Evolved (Mobile) • PixARK • ARK Park • ATLAS • ARK 2 | ||||||||||||||
Edifice & Development | Building • Edifice Guides • Farming • Cooking • Electricity • Detail Quality • Spoilage • Blueprints • Inventory • Tribes • Spawn Locations • Leveling • Creative Style | ||||||||||||||
Items | Armor • Consumables • Resources • Structures • Weapons | ||||||||||||||
Environs | Game Modes • Single Actor • Survival of the Fittest • Game Persistence • Environmental • Difficulty | ||||||||||||||
Exploring |
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Graphic symbol |
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Creatures |
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Miscellaneous | Achievements • Conversation • DLCs • Weapon Mechanics • Stasis • Raptor Claus • HLN-A • Chibi-Pets |
Source: https://ark.fandom.com/wiki/Taming
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